Goblin Cleanup New Levels Update: Forge, Volcano, and What Else Changed
Goblin Cleanup new levels arrive in the second content update: a lava forge, a volcano with pipes, a new monster, mid-level saving, and accessibility options.
The goblins have somewhere new to make a mess of. Goblin Cleanup new levels arrived as part of the game's second content update, and the package is bigger than a couple of extra rooms: a scorching forge built around lava control, a volcano threaded with a pipe network, a new monster, and a mid-level save that co-op crews have been requesting. If your runs usually end with a friend triggering a trap forty minutes into a restoration job, the Goblin Cleanup new levels update was aimed squarely at you.
Below is what the update contains, how each dungeon plays, and which quality-of-life changes shipped alongside it — all drawn from the official announcement and update trailer rather than guesswork.
What the Goblin Cleanup New Levels Update Actually Adds
The announcement is easy to verify. A Steam News post titled "Goblin Cleanup - New Levels Update - OUT NOW for Goblin Cleanup!" carries a published time of 2025-12-17 08:30:54 PT on the game's official Steam hub. The accompanying update trailer frames it as the title's second content update and walks through the headline additions.
Here's the full feature list as the trailer presents it:
- Two new levels — a forge and a volcano
- Lever-driven lava control in the forge
- Giant hammers as a moving hazard
- A new pipe mechanic in the volcano for self-launching traversal
- A new monster that can blow you up if you get careless
- Gift-wrapped cosmetic items with a holiday theme
- Arachnophobia mode
- Misophonia mode
- A lobby makeover
- Mid-level saving
- Additional smaller features and bug fixes
The trailer closes by directing players to Steam for the granular change list, which is worth a read if you want patch-note detail instead of a highlight reel.
Forge and Volcano: What Each New Level Demands
The two dungeons are not reskins of each other. One is about controlling a hazard, the other is about crossing space quickly while the hazard stays dangerous.
| Level | Setting | Signature hazard | New mechanic |
|---|---|---|---|
| Forge | A scorching forge | Giant hammers swinging through the work area | Levers you restore to control lava levels |
| Volcano | A lava-filled volcano | Lava, plus a newly added monster | A pipe network that fires you across the level |
The forge is the control-room level. You restore levers, and once they're back in order you're managing lava levels while giant hammers sweep the floor. That combination is nasty in a good way: the thing you need to fix is also the thing keeping the danger in check, so sloppy work raises the floor's danger rather than just slowing you down.
The volcano flips the pacing entirely. Rather than hauling your goblin across a long room on foot, you use the new pipe feature to launch yourself from point to point, which the trailer pitches as a route to "maximum cleaning efficiency." Travel becomes part of the puzzle — and the trailer's warning about a new monster that can blow you up suggests the fast route is not automatically the safe one.
Both Goblin Cleanup new levels lean on the same core tension the base game runs on: the dungeon is still armed after the heroes leave.
Mid-Level Saving and the Rest of the Quality-of-Life Pass
Mid-level saving is the quiet headline of the update. The trailer flags it as a well-requested feature, and it's easy to see why. Cleaning a dungeon is a long, multi-step job — blood, furniture, traps, chests — and one mistimed step near an armed trap can undo a lot of that work. Being able to stop and resume a level changes how willing you are to experiment with risky routes.
The update also adds two accessibility toggles. The arachnophobia mode is aimed at players who don't want to deal with spider visuals, and the misophonia mode is aimed at players who react strongly to specific sounds — misophonia being a condition where particular sounds trigger a strong negative response. The trailer doesn't detail exactly what either mode alters, so check the Steam patch notes before assuming a specific implementation.
Rounding out the non-gameplay side: a lobby makeover and a set of gift-wrapped, sparkly cosmetics that let you dress your goblin as one of Santa's helpers. The trailer shows the items but doesn't state pricing or availability windows, so treat the holiday framing as a theme rather than a schedule.
How the New Levels Fit the Cleanup Loop
If you haven't played yet, the premise explains the level design. In a widely viewed creator breakdown of the game, the loop is described as the mirror image of a normal fantasy dungeon crawler: you and up to three friends are hired to reset a dungeon after the adventurers have finished wrecking it. That means scrubbing blood and guts, returning furniture to its marked spot, re-arming traps, refilling treasure chests, and dealing with creatures that are still alive.
That same player-experience breakdown highlights a few tools worth knowing before you drop into the new dungeons:
- Blood slimes — blue slime creatures that absorb blood and swell redder as they fill; full slimes get fed to mimics.
- Slime dispensers — scattered around the dungeon so you can restock.
- A telekinesis tool — for repositioning objects without walking them across the room.
- A mana tool — for powering magical fixtures such as torches.
Traps are the reason all of that is tense. Spike plates, rotating eyeball lasers, crushing walls, crossbow turrets, and fire traps are all described as live hazards, and dying creates extra mess for whoever survives. Restoration is effectively a placement puzzle layered on top of hazard avoidance. The creator also notes two level types — timed runs, which are stressful, and procedurally generated untimed runs, which let you explore at your own pace.
One caveat: that breakdown predates the update (it describes the game as heading into early access), so treat specifics like dungeon theme lists as historical. An Egyptian-themed dungeon was mentioned as a plan at that time; nothing in the official update material confirms where that stands.
What does carry over cleanly is the design logic. The Goblin Cleanup new levels aren't harder because they add more objects — they're harder because the hazard and the cleanup target are the same system. Lava control in the forge and pipe launchers in the volcano both force you to think about movement and restoration at the same time.
Console Plans and What Comes After
The update isn't the end of the roadmap. As of the official @GoblinCleanup profile snapshot captured on 2026-11-09, the account bio reads "Out Now in Early Access," and a pinned post announces that Goblin Cleanup arrives on Xbox Series X|S, PlayStation 5, and Nintendo Switch 2 in 2027. That's a stated plan rather than a shipped release, so treat the year as a target.
The same snapshot shows a Patch 8 announcement covering fixes to Pirate Hatch Traps, fixes to "The Queen's Ship" level, and a Twitch Drop fix that moved items into the Shop for one Ticket. In other words, post-update support has continued well past the forge and volcano, with level-specific fixes landing in later patches.
For the canonical feature list, system requirements, and store details, the Goblin Cleanup Steam page is the authoritative reference, and the official New Levels Update announcement is where the patch notes live.
FAQ
How many Goblin Cleanup new levels does the second content update add? Two. The update trailer names a forge level and a volcano level, and describes the release as the game's second content update.
When did the Goblin Cleanup new levels go live? The Steam News post titled "Goblin Cleanup - New Levels Update - OUT NOW for Goblin Cleanup!" carries a published time of 2025-12-17 08:30:54 PT. That post is the dated record of the update being marked as released.
Can you save partway through a level? Yes. Mid-level saving is listed among the update's features in the trailer, which describes it as a heavily requested addition. It's the most consequential change for solo players tackling long restoration jobs.
What are the arachnophobia and misophonia modes? Both are accessibility toggles added in the same update. Arachnophobia mode targets players who want to avoid spider visuals; misophonia mode targets players who are sensitive to specific sounds. The trailer confirms the modes exist but doesn't spell out exactly what each one changes, so the Steam patch notes are the place to check before your next run.
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